At the Imisi 3D creation lab, Judith Okonkwo explains how she plans to bring virtual reality to classrooms in Nigeria.
VR + AR
Imisi 3D: Locally tailored interactve VR content to transform education
Company
investment Stage
Early Stage
investment status
Graduated
country of registration
Nigeria
founding year
2016
Founders
Female Founded

26

TOTAL COMMITS
ISSUES
1 LOGGED
PULL REQUESTS
0 CLOSED
Investment Period Activity

Imisi 3D’s solution provides quality education via a VR platform for learning (LeVRn) that allows users to create, curate and consume VR content. The focus is on harnessing the improved learning outcomes that VR provides, while ensuring the availability of locally relevant content that meets the needs of the end users. 80+ million Nigerians are 15 years or younger, and over 10.5 million of them are out of school. For most of those in school, facilities and resources are substandard and learning outcomes poor. This can be tackled with low-cost solar-powered mobile VR. However the effectiveness of virtual reality is determined by the availability of fit for purpose experiences.

Imisi's solution shall provide interactive experiential learning for children at schools and institutions that currently exist with minimal facilities and resources. Preliminary research has shown that educational VR experiences can improve learning outcomes by increasing retention and providing enjoyable, experiential learning.

Alignment with unicef strategic areas
Education and learning
Funding recieved by company

94.52 K usd

Early-Stage Funding
Investment Made:2018 Status:graduated

Achievements to date

Early-stage Graduation Status

stories related to this solution

Children in a classroom using Imisi 3D headsets
Portfolio News
Mar 30 , 2020