NubianVR is developing learning content built-in WebXR. Focused on how to best design content based on curriculum needs and connectivity constraints of the school system in Ghana.
Key Highlights:
Identified and formed partnerships with 31 public schools to conduct user testing
The current electronic content plan was built together with Practical Education Network (PEN) - providing a network of teachers to validate their product.
Utopic uses VR games that have been specifically tailored to increase children's motivation while assessing their reading skills in a non-traditional, more sociocultural approach to testing.
Key Highlights:
Team Utopic has tested the platform usability with over 500 students and 20 teachers
Developed tools to easily switch from the mobile application to WebVR- bridging the gap for students without access to VR hardware.
Received a grant from Chile’s Ministry of Arts and Culture to carry out research on VR for building literacy skills.
Veative is a global provider of VR education and learning simulations for schools and industries. Their STEM library itself boasts 500+ modules of high-quality content. Veative will be open-sourcing part of its content library and making it available to access via WebVR.
Key Highlights:
Veative has developed six interactive WebVR modules for STEAM using Aframe a web framework for building virtual reality experiences.
The team have tested 100 students in five schools (four in India, one in Japan)
Developing ways to provide educators with meaningful assessment data about their students development in certain subject areas.