Over the last year, our student users have grown from 9,000 to 30,000 users with an average daily user engagement of 29 mins.
Prototyping and User Testing
We had an intense iterative product development life cycle with well defined phases owned by core product team members. The following were the key phases: Product design, Designing the solution, Building the solution, Unit user testing,Validation and feedback.
We did our first test of the model with 547 students in different primary schools in Kenya. The goal was to determine the relationship between the learning engagement process and student performance. Some of the key lessons learnt from this test are:
-
Relation between student engagement to resources and learning outcomes: students accessing more learning resources like lesson notes and assessments performed better than those who were less engaged.
-
Relation between teacher-student engagement and learning outcomes: students who engaged their teachers more in seeking further clarification of the curriculum concepts quickly mastered the concepts and recorded a higher improvement in their performance.
We had interesting outliers from the test data where some few students with less engagement recorded good performance. This will help us to keep refining the model.